![]() If you are caught by them while fighting, it may result in death! So just wait until they come into the room and slay them there. ![]() Be aware of that, and try to make the fight as short as possible, or else the party will run out of mana and eventually health.īe careful! Once Commander Sprinvale dies, two Shadowfang Wolfguards will spawn deep in the hall, and will slowly walk toward's Commander Springvale's room. At low health he will shield himself with Divine Protection, and heal himself. Once the guardians are dead, the party may then focus on Commander Springvale. ![]() It's best to kill the guardian(s) first, while interrupting Commander Sprinvale's healing. From time to time he will also stun the main target. Commander Springvale himself has a Devotion Aura to support the guardians and himself, and once his guardians are low on health, he will start healing them. : Stuns the target.Ĭommander Springvale will be pulled with one or two of his guardians ( Haunted Servitor will always be pulled, Wailing Guardsman is the second one, but this pull can be avoided, if you have the patience for it).Makes the caster immune to physical and magical attacks and abilities for a short time, but also prevents the caster from using physical attacks or abilities. : Passive aura, which increases armor of the caster and its surrounding allies.He remains, however, haunting the council room with his soldiers. That is pretty insane, the sword is certainly useful since the enemies have such high health. Among them will be a god-like sword that does over 300+ damage which will kill all enemies you can find in this mod with one-two hits. He was human once, but he was killed in the raid of Arugal and his worgen lackeys on Shadowfang Keep. You will get a total of twenty-four new pieces of armor, clothing and weapons from this mod. A paladin ghost found in Shadowfang Keep.
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